# Setup Visual Studio Code for Multi-File C++ Projects

C++ is a statically-typed general-purpose language middle-level programming language and superset of the C programming language used everywhere but mainly in systems programming and embedded systems. It's also used in making games with the Unreal engine. 

In this article, I will show how to set up C++ Compiler with Visual Studio Code. I'm writing this tutorial because I didn't find tutorials with full information in a single place. So here are all the things I have collected from the Internet. I will cover the following things.

## Table Of Contents
 * [Installing `c++ compiler` and `build-tools`](#install1)
 * [Installing VSCode and C++ Extension for VSCode](#install2)
 * [Setting up project directory](#setup1)
 * [Setting up `Makefile` and adding C++ files](#setup2)
 * [Setting up VSCode `tasks.json`](#setup3)
  * [Configuring Problem Matcher](#setup3-1)
 * [Setting up `gdb` as Debugger](#setup4)

### Prerequisites
- A C++ Compiler (like g++, clang, etc)
- `make` build tool.
- JSON know-how 
- Visual Studio Code (you can get it [here](https://code.visualstudio.com/#alt-downloads))

I will be using Linux Operating System If you are on Windows try [this](https://www.freecodecamp.org/news/how-to-compile-your-c-code-in-visual-studio-code/) tutorial. For macOS, for the most part, It will be the same excluding the installing compiler part. You can check it [here](https://stackoverflow.com/questions/34340578/installing-c-libraries-on-os-x/34341219). 

Let's get started. 

### Compiler and Build Tools Installation <a name="install1"></a>
I will be using GNU Compiler Collection so to install `gcc`, `g++`, `gdb`, and `make`. You can run the following command in the terminal if you using Ubuntu. 

```shell
$ sudo apt install build-essential gdb
```

on Fedora, you can run

```shell
$ sudo yum install make gcc gcc-c++ kernel-devel
```

on Arch-based Linux, you can run 

```shell
$ sudo pacman -Syu base-devel
```
### Installing VSCode and C++ Extension <a name="install2"></a>
Instaling the VSCode is fairly simple, check out [this](https://code.visualstudio.com/#alt-downloads) website and check for instructions to install VSCode on your computer.

Once VSCode is installed, open it. You should see the following screen. It may differ because I have changed my theme and have several other extensions. 

![Screen1](https://dev-to-uploads.s3.amazonaws.com/i/vbg7wmvpqv5zc1d68m69.png)
Now, to install C++ extension goto extensions from the activity bar.  
![Screen2](https://dev-to-uploads.s3.amazonaws.com/i/fhte0py71ddlini7jpxi.png)
Search for C++ in the search bar and install C/C++ Extension By Microsoft.  
![Screen 3](https://dev-to-uploads.s3.amazonaws.com/i/260j4e8cakojxd7rs3gi.png)
Now let's move to set up our project.

### Setting Up Project Directory <a name="setup1"></a>
Having a manageable directory structure is important. It can help you quickly understand where you should look for a file. I opted for the following structure because it is simple.

```
├── bin
├── include
└── src
```
The `bin` directory will contain the executable after compilation, the `include` directory will contain all the header files, `src` will contain all the (as you have guessed) source files.

### Setting up `Makefile` and adding C++ files <a name="setup2"></a>

Now that we have a directory structure let's write the `Makefile`. Open VSCode in your project directory. Before that, Let's see what is a `Makefile`.

`Makefile` is read by the `make` utility which executes the tasks defined in `Makefile` when the files are modified. We will be using it to build our C++ code. You can learn more about `Makefile` and `make` [here](https://opensource.com/article/18/8/what-how-makefile).

For our purposes, following `Makefile` should work well. so create a `Makefile` in the root of your project directory. It should spell exactly the same with a capital M. 

```makefile
CXX		  := g++
CXX_FLAGS := -std=c++17 -ggdb

BIN		:= bin
SRC		:= src
INCLUDE := include

LIBRARIES	:=
EXECUTABLE	:= main


all: $(BIN)/$(EXECUTABLE)

run: clean all
	clear
	./$(BIN)/$(EXECUTABLE)

$(BIN)/$(EXECUTABLE): $(SRC)/*.cpp
	$(CXX) $(CXX_FLAGS) -I$(INCLUDE) $^ -o $@ $(LIBRARIES)

clean:
	-rm $(BIN)/*
```
If you want to add additional libraries, you can add it after the `LIBRARIES` variable. You can also change the name of the executable by changing the `EXECUTABLE` variable. You can tinker with `CXX_FLAGS` to change the compiler's behavior (i.e. C++ version) but be sure you don't remove `-ggdb` flag or you won't be able to debug the program correctly.

After creating the file, our directory structure should look like this:
```
├── bin
├── include
├── lib
├── Makefile
└── src
```

Now that we have our base ready let's add some C++ files. I will create a `HelloWorld` class that has a `say()` function that will print out (you guessed it) "Hello, World". Let's create files in our project. I'm gonna use the command line, you can use VSCode or your file manager.

```shell
$ touch include/HelloWorld.hpp src/HelloWorld.cpp src/main.cpp
```
Paste the following code in the respective files.

Add following to `HelloWorld.hpp`.
```cpp
#include <iostream>

class HelloWorld {
public:
 void say();
};

```
Add following to `HelloWorld.cpp`.
```cpp
#include "HelloWorld.hpp"

void HelloWorld::say() {
 std::cout << "Hello, World"; 
}

```
Add following to `main.cpp`.
```cpp
#include "HelloWorld.hpp"

int main() {
 HelloWorld world;
 world.say();
 return 0;
}

```

#### Testing our setup

Now, we have all our project all set up, we have added some test files. let's test everything out. Open a terminal in the project directory and run `make`.

```shell
~/Documents/cpp_tut                                                           
▶ make              
g++ -std=c++17 -ggdb -Iinclude src/HelloWorld.cpp src/main.cpp -o bin/main 

```
Now, in the output, we will say the exact command that we would have run if we weren't using `make`. `make` has got our back. We don't have to write the whole command each time.

**Full explanation of this can be found [here](https://explainshell.com/explain?cmd=g%2B%2B+-std%3Dc%2B%2B17+-ggdb+-Iinclude+src%2FHelloWorld.cpp+src%2Fmain.cpp+-o+bin%2Fmain).**

### Setting up VSCode `tasks.json` <a name="setup3"></a>
It is still a pain to open a terminal and type `make` to build our code. We can do better than that. For this, we will be using VSCode's task runner. With this, we can map VSCode's build keyboard shortcut to task by making it of type `build`. The easiest way to set up tasks is to press `ctrl+shift+b`. It runs the build task, but as we don't have any yet it will ask us to set up a build task. After pressing the button you should see the following.

**Note: If you press the shortcut while a C++ file is open, you will see VSCode's default C++ build tasks. We don't want to use those. So, close the C++ and press the shortcut again**

![4](https://dev-to-uploads.s3.amazonaws.com/i/7ercqw2y7b5s4kw1mylo.png)

Select 'Configure Build task'

![5](https://dev-to-uploads.s3.amazonaws.com/i/a39kyzu63ksmqqc6haai.png)

Select 'Create `tasks.json` from template'

![6](https://dev-to-uploads.s3.amazonaws.com/i/9gh12vw9h284eezw0we6.png)

Now, select 'Others'. Now you should see a file created, containing the following content.

```json
{
    // See https://go.microsoft.com/fwlink/?LinkId=733558
    // for the documentation about the tasks.json format
    "version": "2.0.0",
    "tasks": [
        {
            "label": "echo",
            "type": "shell",
            "command": "echo Hello"
        }
    ]
}
```

`tasks.json` contains all the tasks that VSCode can run for us. In this case, I have created a task that runs a shell command `echo Hello` by default. Let's change it to `make` also change the label of the task to better explain the task.


```json
{
    // See https://go.microsoft.com/fwlink/?LinkId=733558
    // for the documentation about the tasks.json format
    "version": "2.0.0",
    "tasks": [
        {
            "label": "build",
            "type": "shell",
            "command": "make",
            "group": {
                "kind": "build",
                "isDefault": true
            }
        }
    ]
}
```

I also added a property called `group` where I define what kind of task it is (i.e. build) and if it's default or not. Setting this is important for the build shortcut to run this task. Now try to build the code with `ctrl+shift+b`.

#### Setting up Problem Matcher <a name="setup3-1"></a>
Problem matchers scan the task output text for known warning or error strings and report these inline in the editor and in the Problems panel. It supports GCC. So in the `tasks.json` file add the following in the under the "group" property.

```json
"problemMatcher": "$gcc"
```

Now after running the build task, if any errors or warnings occur you will see them in the problems panel. 

### Setting up `gdb` as debugger <a name="setup4"></a>
We have successfully built our code. Now we are going to configure debugger. To add configuration press `F5`, A menu will pop up asking you to choose which debugging solution you want to use. Select 'C/C++' and it will generate `launch.json` in your project directory containing the following config.

```json
{
    // Use IntelliSense to learn about possible attributes.
    // Hover to view descriptions of existing attributes.
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
    "version": "0.2.0",
    "configurations": [
        {
            "name": "(gdb) Launch",
            "type": "cppdbg",
            "request": "launch",
            "program": "enter program name, for example ${workspaceFolder}/a.out",
            "args": [],
            "stopAtEntry": false,
            "cwd": "${workspaceFolder}",
            "environment": [],
            "externalConsole": false,
            "MIMode": "gdb",
            "setupCommands": [
                {
                    "description": "Enable pretty-printing for gdb",
                    "text": "-enable-pretty-printing",
                    "ignoreFailures": true
                }
            ]
        }
    ]
}
```

We are almost done, here change the "program" property to `${workspaceFolder}/bin/main`. Note that if you changed the executable name change `main` with the name you wrote in the `Makefile`. Now, press `F5` after running the build, make sure the executable was generated, and resides in the path you just wrote in the "program" property. 

There is one problem though, you always have to run build before pressing `F5` for debugging. But, we can do better add the following in the `launch.json` after "setupCommands" property.

```json
"preLaunchTask": "build"
```

This should run the task we defined before starting the debugger. Press `F5` and voilà, Code builds and debugger starts.

I'm hoping this tutorial helped you. If you find any mistake or misinformation please let me know. 

Happy coding!

 
